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Gamehelpcoatl
Gameplay:
1. Taking pieces
1.1 On your turn, you must choose one action:
• Take serpent parts (heads, tails, or body segments) from the central supply board.
1.2 When you take body segments, you must take exactly two from the supply board and place them on your personal board.
1.3 When you take a head or tail, you take one piece and place it on your personal board.
1.4 If the supply board runs low, refill it immediately from the cloth bags according to the setup rules.
2. Building a Cóatl
2.1 To build, place pieces from your personal board onto the table to form or extend a serpent.
2.2 A serpent must begin with a head and end with a tail.
2.3 Body segments are placed in between, connected end‑to‑end; colors and symbols must align for Prophecy scoring but do not restrict placement.
2.4 You may build up to three serpents in total; you can work on multiple serpents at once.
2.5 Once a serpent has both head and tail, it is considered complete and ready for scoring.
3. Prophecy cards
3.1 On your turn, instead of taking pieces or building, you may draw Prophecy cards from the deck.
3.2 Prophecy cards specify scoring conditions (e.g., “three consecutive red segments,” “serpent with exactly five pieces”).
3.3 You assign Prophecy cards to a completed serpent if its structure matches the card’s requirement.
3.4 Each serpent may fulfill multiple Prophecies, but each Prophecy can only be scored once.
4. Temple cards
4.1 Temple cards provide bonus scoring conditions (e.g., “longest serpent,” “most colors used”).
4.2 These are played openly and apply to all players; they are scored at the end of the game.
5. Round flow
5.1 Players alternate turns, each performing exactly one action (take pieces, build, draw Prophecy, or play Temple).
5.2 Continue until an end‑game condition is met.
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Scoring:
1. Completed serpents
1.1 Each completed serpent scores points from the Prophecy cards assigned to it.
1.2 Prophecy cards give between 2–5 points depending on difficulty.
1.3 Temple cards add bonus points for meeting their conditions.
2. Sacrifice tokens (advanced rule)
2.1 These can be spent to gain extra actions or manipulate the supply.
2.2 They may also provide bonus points if unused at the end of the game.
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Game end:
• The game ends immediately when a player completes their third serpent, or when the supply cannot be refilled.
• At that point, all players score their completed serpents with Prophecy and Temple cards.
• The player with the highest total prestige points wins.