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	<title>Gamehelpcoatl - Laptörténet</title>
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	<updated>2026-10-15T01:48:15Z</updated>
	<subtitle>Az oldal laptörténete a wikiben</subtitle>
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	<entry>
		<id>https://hu.doc.boardgamearena.com/index.php?title=Gamehelpcoatl&amp;diff=908&amp;oldid=prev</id>
		<title>Doctor Neo Cortex: Új oldal, tartalma: „&#039;&#039;&#039;Gameplay:&#039;&#039;&#039;&lt;br&gt; 1. &#039;&#039;Taking pieces&#039;&#039;&lt;br&gt; 1.1 On your turn, you must choose one action:   &amp;nbsp;&amp;nbsp;• Take serpent parts (heads, tails, or body segments) from the central supply board.&lt;br&gt; 1.2 When you take body segments, you must take exactly two from the supply board and place them on your personal board.&lt;br&gt; 1.3 When you take a head or tail, you take one piece and place it on your personal board.&lt;br&gt; 1.4 If the supply board runs low, refill it immediatel…”</title>
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		<updated>2025-12-12T12:41:56Z</updated>

		<summary type="html">&lt;p&gt;Új oldal, tartalma: „&amp;#039;&amp;#039;&amp;#039;Gameplay:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; 1. &amp;#039;&amp;#039;Taking pieces&amp;#039;&amp;#039;&amp;lt;br&amp;gt; 1.1 On your turn, you must choose one action:     • Take serpent parts (heads, tails, or body segments) from the central supply board.&amp;lt;br&amp;gt; 1.2 When you take body segments, you must take exactly two from the supply board and place them on your personal board.&amp;lt;br&amp;gt; 1.3 When you take a head or tail, you take one piece and place it on your personal board.&amp;lt;br&amp;gt; 1.4 If the supply board runs low, refill it immediatel…”&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Új lap&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Gameplay:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. &amp;#039;&amp;#039;Taking pieces&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1.1 On your turn, you must choose one action:  &lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;• Take serpent parts (heads, tails, or body segments) from the central supply board.&amp;lt;br&amp;gt;&lt;br /&gt;
1.2 When you take body segments, you must take exactly two from the supply board and place them on your personal board.&amp;lt;br&amp;gt;&lt;br /&gt;
1.3 When you take a head or tail, you take one piece and place it on your personal board.&amp;lt;br&amp;gt;&lt;br /&gt;
1.4 If the supply board runs low, refill it immediately from the cloth bags according to the setup rules.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. &amp;#039;&amp;#039;Building a Cóatl&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2.1 To build, place pieces from your personal board onto the table to form or extend a serpent.&amp;lt;br&amp;gt;&lt;br /&gt;
2.2 A serpent must begin with a head and end with a tail.&amp;lt;br&amp;gt;&lt;br /&gt;
2.3 Body segments are placed in between, connected end‑to‑end; colors and symbols must align for Prophecy scoring but do not restrict placement.&amp;lt;br&amp;gt;&lt;br /&gt;
2.4 You may build up to three serpents in total; you can work on multiple serpents at once.&amp;lt;br&amp;gt;&lt;br /&gt;
2.5 Once a serpent has both head and tail, it is considered complete and ready for scoring.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. &amp;#039;&amp;#039;Prophecy cards&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
3.1 On your turn, instead of taking pieces or building, you may draw Prophecy cards from the deck.&amp;lt;br&amp;gt;&lt;br /&gt;
3.2 Prophecy cards specify scoring conditions (e.g., “three consecutive red segments,” “serpent with exactly five pieces”).&amp;lt;br&amp;gt;&lt;br /&gt;
3.3 You assign Prophecy cards to a completed serpent if its structure matches the card’s requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
3.4 Each serpent may fulfill multiple Prophecies, but each Prophecy can only be scored once.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. &amp;#039;&amp;#039;Temple cards&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
4.1 Temple cards provide bonus scoring conditions (e.g., “longest serpent,” “most colors used”).&amp;lt;br&amp;gt;&lt;br /&gt;
4.2 These are played openly and apply to all players; they are scored at the end of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5. &amp;#039;&amp;#039;Round flow&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5.1 Players alternate turns, each performing exactly one action (take pieces, build, draw Prophecy, or play Temple).&amp;lt;br&amp;gt;&lt;br /&gt;
5.2 Continue until an end‑game condition is met.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scoring:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. &amp;#039;&amp;#039;Completed serpents&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1.1 Each completed serpent scores points from the Prophecy cards assigned to it.&amp;lt;br&amp;gt;&lt;br /&gt;
1.2 Prophecy cards give between 2–5 points depending on difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
1.3 Temple cards add bonus points for meeting their conditions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. &amp;#039;&amp;#039;Sacrifice tokens&amp;#039;&amp;#039; (advanced rule)&amp;lt;br&amp;gt;&lt;br /&gt;
2.1 These can be spent to gain extra actions or manipulate the supply.&amp;lt;br&amp;gt;&lt;br /&gt;
2.2 They may also provide bonus points if unused at the end of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game end:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• The game ends immediately when a player completes their third serpent, or when the supply cannot be refilled.&amp;lt;br&amp;gt;&lt;br /&gt;
• At that point, all players score their completed serpents with Prophecy and Temple cards.&amp;lt;br&amp;gt;&lt;br /&gt;
• The player with the highest total prestige points wins.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doctor Neo Cortex</name></author>
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